AoeStats
← BenJames

Arabia

509022845Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1097
+13
🇨🇴 Magyars · Colombia
1023
+16
🇳🇿 Bohemians · New Zealand
1032
-15
🇳🇿 Mongols · New Zealand
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,305 10:06 20:26 36:21 ⚔ M@A FC
34 1,745 11:44 21:51 34:29 ⛏ Fast Castle
26 1,353 9:54 21:12 38:53 ⛏ Fast Castle
25 1,309 8:57 20:42 48:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,265 15,432 12,605 1,925 60,227 71,481
24,245 14,107 16,120 960 55,432 58,387
27,395 10,114 14,380 850 52,739 58,098
21,320 16,115 7,175 2,470 47,080 49,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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