AoeStats
← BenJames

Arabia

509018589Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 43m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1008
+15
🇨🇳 Franks · China
980
+17
🇨🇴 Spanish · Colombia
1035
-18
🇨🇴 Saxons · Colombia
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,379 9:36 20:31 41:33 ⚔ M@A Rush
36 1,536 10:00 20:16 —
25 1,079 11:22 23:57 42:58 ⛏ Fast Castle
13 577 11:27 22:22 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,145 13,774 5,945 1,150 35,014 38,873
12,285 10,770 2,610 1,055 26,720 30,394
9,325 6,757 1,510 2,360 19,952 23,033
5,945 4,811 2,920 255 13,931 14,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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