AoeStats
← BenJames

Arabia

506228391Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 57m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1119
+17
🇨🇴 Mongols · Colombia
1103
+18
🇷🇺 Mongols · Russia
1177
-19
🇷🇺 Magyars · Russia
1113
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,247 8:18 25:14 45:57 ⚔ Archer Rush
35 2,037 9:09 22:37 42:56 ⚔ Scout Rush
27 1,568 10:00 21:39 43:48 ⚔ Scout Rush
16 940 12:16 23:30 48:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,105 10,065 22,910 1,780 63,860 76,840
20,610 18,799 13,950 1,900 55,259 70,750
19,430 14,682 12,970 1,000 48,082 50,281
12,200 9,470 2,015 1,080 24,765 25,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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