Arabia
504570403Analyzed2v2 RM
·
26d ago on Sep 5, 2026·
49m 26s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
MOONDERNAR
150 units ordered
Pikeman54
Konnik30
Halberdier18
Battering Ram17
Militia10
Spearman10
Skirmisher4
Capped Ram4
Elite Skirmisher2
Mangonel1
First military 9:16 — Militia
jaypi
214 units ordered
Obuch120
Crossbowman52
Pikeman20
Spearman10
Archer7
Scout Cavalry3
Trebuchet2
First military 11:41 — Scout Cavalry
Dary-o!
156 units ordered
Camel Scout94
Shrivamsha Rider25
Elephant Archer18
Scout Cavalry12
Hand Cannoneer6
Monk1
First military 11:41 — Scout Cavalry
BenJames
56 units ordered
Crossbowman19
Cavalry Archer18
Knight6
Magyar Huszar6
Archer5
Scout Cavalry2
First military 12:13 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
MOONDERNAR’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
jaypi’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Dary-o!’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
BenJames’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9