AoeStats
← BenJames

Arabia

504570403Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Bulgarians · Paraguay
1136
+15
🇵🇾 Poles · Paraguay
1135
+15
🇦🇷 Gurjaras · Argentina
1147
-16
🇨🇴 Magyars · Colombia
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,640 9:28 25:15 — ⚔ Archer Rush
36 1,756 9:30 22:29 44:40 ⚔ Scouts into Archers
36 1,763 10:00 22:59 39:56 ⚔ Scout Rush
28 1,361 9:43 20:41 45:49 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
25,700 12,596 11,960 1,760 52,016 54,727
20,545 12,251 8,215 2,250 43,261 46,867
16,925 13,844 6,650 1,300 38,719 42,312
9,705 7,204 3,480 1,275 21,664 21,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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