AoeStats
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Arabia

510133986Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 55m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1163
+14
🇱🇻 Slavs · Latvia
1065
+19
🇬🇧 Varangians · United Kingdom
1156
-18
🇬🇧 Vietnamese · United Kingdom
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,953 10:18 19:48 39:32
33 1,820 10:09 22:45 40:25 ⚔ Scout Rush
30 1,669 9:47 20:08 38:16 ⛏ Fast Castle
30 1,646 10:22 24:35 54:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,065 14,834 17,050 3,450 62,399 66,214
25,825 13,019 13,060 2,580 54,484 60,051
19,910 7,800 11,545 3,015 42,270 46,523
12,520 12,740 5,210 1,700 32,170 37,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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