AoeStats
← Prenzel03049

Arena

510127191Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 56m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1175
+16
🇨🇱 Cumans · Chile
1145
+17
🇺🇸 Danes · United States
1187
-17
🇩🇪 Mongols · Germany
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,228 10:49 14:27 29:11 ⛏ Fast Castle
36 2,050 12:10 16:24 29:02 ⛏ Fast Castle
31 1,738 11:28 15:26 28:16 ⛏ Fast Castle
27 1,522 11:38 15:22 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,135 31,945 19,310 3,550 91,940 107,331
18,705 23,150 8,360 5,730 55,945 62,534
20,065 22,560 11,170 1,825 55,620 58,282
12,895 15,780 12,940 2,300 43,915 60,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.