AoeStats
← 大明湖畔

MegaRandom

510695652Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 60m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1099
+14
🇦🇺 Britons · Australia
1098
+14
🇭🇰 Franks · Hong Kong SAR China
1091
+14
🇨🇳 Saxons · China
1079
+15
🇵🇪 Byzantines · Peru
1067
-15
🇰🇿 Inca · Kazakhstan
1062
-15
🇲🇽 Aztecs · Mexico
1052
-14
🇨🇦 Bohemians · Canada
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,124 9:46 15:29 33:44 ⛏ Fast Castle
25 1,537 11:41 15:55 32:15 ⛏ Fast Castle
23 1,398 10:57 16:05 32:05 ⛏ Fast Castle
22 1,321 10:23 18:33 33:23 ⛏ Fast Castle
22 1,321 11:21 18:29 35:08 ⛏ Fast Castle
17 1,057 12:27 21:29 35:12 ⚔ Scout Rush
16 957 11:43 16:05 29:19 ⛏ Fast Castle
15 924 11:33 16:09 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,025 22,610 29,775 2,455 86,865 111,044
35,955 40,570 7,995 1,780 86,300 96,957
40,745 18,575 21,590 4,020 84,930 90,938
25,825 20,740 15,245 2,475 64,285 64,563
23,150 23,025 10,260 2,590 59,025 68,916
24,360 19,213 9,705 1,850 55,128 71,319
26,045 15,120 10,305 2,395 53,865 64,465
21,665 11,813 17,435 2,315 53,228 55,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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