AoeStats
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Arena

506846514Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1028
+14
🇨🇳 Poles · China
1021
+15
🇫🇷 Italians · France
997
+16
🇨🇳 Franks · China
993
+16
🇧🇷 Dravidians · Brazil
1021
-16
🇺🇸 Lithuanians · United States
1010
-16
🇨🇱 Franks · Chile
981
-15
🇪🇸 Maya · Spain
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,512 11:16 16:04 33:18 ⛏ Fast Castle
37 1,645 11:23 15:04 40:18 ⛏ Fast Castle
28 1,227 11:17 15:00 31:59 ⛏ Fast Castle
27 1,188 12:33 16:42 29:57 ⛏ Fast Castle
24 1,088 10:55 15:01 29:43 ⛏ Fast Castle
16 732 11:02 15:05 31:14 ⛏ Fast Castle
16 726 14:01 20:23 32:54 ⛏ Fast Castle
16 736 12:22 23:12 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,555 13,815 11,600 3,550 63,520 74,665
25,515 15,468 19,270 2,900 63,153 69,721
22,345 24,475 6,985 3,100 56,905 63,708
22,405 14,120 11,875 1,725 50,125 52,404
19,970 19,985 7,675 1,650 49,280 66,682
18,915 17,975 7,050 3,550 47,490 55,490
15,325 17,380 10,000 4,200 46,905 59,019
20,200 18,405 5,400 2,375 46,380 52,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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