AoeStats
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Lombardia

510107700Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 72m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1190
+13
🇳🇱 Hindustanis · Netherlands
1185
+13
🇳🇱 Vietnamese · Netherlands
1000
+19
🇨🇳 Britons · China
1136
-16
🇨🇳 Varangians · China
1111
-15
🇨🇳 Spanish · China
1081
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,942 9:53 14:58 32:27 ⛏ Fast Castle
43 3,164 9:40 15:36 34:04 ⛏ Fast Castle
38 2,730 12:55 24:58 50:15
36 2,615 10:35 14:37 35:20 ⛏ Fast Castle
31 2,288 11:55 20:08 49:09 ⚔ Archer Rush
23 1,678 9:30 20:42 36:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
65,930 27,154 15,720 3,195 111,999 113,178
36,165 26,399 18,600 3,030 84,194 123,098
40,615 20,360 18,205 4,200 83,380 113,809
31,775 27,834 6,775 2,800 69,184 82,191
21,340 26,062 14,985 4,220 66,607 80,005
24,905 8,650 5,085 2,555 41,195 43,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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