AoeStats
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Coastal Forest

510452952Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 99m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
802
+15
🇦🇷 Franks · Argentina
716
+18
🇨🇳 Spanish · China
705
+19
🇲🇽 Byzantines · Mexico
669
+20
🇺🇸 Burgundians · United States
829
-19
🇺🇸 Saxons · United States
784
-19
🇺🇸 Italians · United States
784
-19
🇺🇸 Britons · United States
686
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,679 9:58 49:51 94:50 ⚔ Archer Rush
26 2,604 11:43 20:02 42:40 ⛏ Fast Castle
24 2,371 10:34 16:11 35:01 ⛏ Fast Castle
23 2,296 10:36 20:53 33:03 ⛏ Fast Castle
21 2,128 12:49 23:08 29:14 ◆ FC into Fast Imp
19 1,914 10:51 24:51 40:06 ⚔ Fish Boom FC into Archers
18 1,795 11:39 24:27 42:31 ⚔ Scout Rush
17 1,707 10:36 34:34 49:05 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
59,055 22,490 53,945 3,765 139,255 163,234
60,210 38,501 28,355 8,390 135,456 147,613
60,350 24,350 40,110 1,815 126,625 172,165
46,960 19,950 42,190 4,190 113,290 130,398
41,360 48,270 19,010 3,640 112,280 121,297
40,100 40,050 12,865 4,060 97,075 100,491
34,680 12,685 24,570 2,525 74,460 74,823
26,355 26,480 18,000 2,170 73,005 77,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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