AoeStats
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MegaRandom

509012444Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 53m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
835
+13
🇦🇷 Bulgarians · Argentina
835
+13
🇦🇷 Magyars · Argentina
812
+14
🇺🇸 Romans · United States
820
-15
🇺🇸 Saxons · United States
801
-15
🇺🇸 Teutons · United States
690
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,649 11:57 23:22 52:06 ⚔ Drush into Skirms
30 1,607 10:45 23:24 50:48 ⚔ Scout Rush
27 1,431 10:00 21:27 38:22 ⚔ FC into Archers
16 868 10:19 32:21 — ⚔ Archer Rush
13 685 11:06 25:34 — ⚔ Archer Rush
12 629 14:44 — — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,485 10,888 7,690 1,550 37,613 51,254
12,985 11,659 9,215 1,450 35,309 51,225
16,520 6,907 6,750 1,405 31,582 36,659
11,070 10,105 4,190 875 26,240 29,341
2,945 5,013 1,085 390 9,433 9,335
3,150 3,461 1,285 750 8,646 9,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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