AoeStats
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Nomad

510039521Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1250
+11
🇺🇸 Saxons · United States
1164
+15
🇭🇰 Spanish · Hong Kong SAR China
1154
+15
🇵🇪 Vietnamese · Peru
1151
+15
🇦🇷 Wu · Argentina
1318
-20
🇨🇱 Persians · Chile
1230
-18
🇻🇪 Ethiopians · Venezuela
1062
-11
🇨🇴 Shu · Colombia
936
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,497 15:03 19:10 38:16 ⛏ Fish Boom FC into Fire Galleys
46 2,278 17:37 25:19 39:37 ⚔ Fish Boom into Archers
39 1,901 13:34 17:55 39:55 ⛏ Fish Boom FC
30 1,477 13:50 20:42 31:08 ⛏ Fish Boom FC
28 1,389 14:36 19:22 44:27 ⛏ Fish Boom FC
27 1,312 14:17 23:05 — ⛏ Fish Boom into Galleys FC
24 1,200 13:16 21:56 — ⛏ Fish Boom FC
22 1,074 17:32 21:37 45:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,170 26,039 9,495 2,450 60,154 60,822
20,940 22,995 9,330 6,200 59,465 66,044
16,050 15,377 8,355 2,275 42,057 44,397
12,475 15,230 7,665 4,400 39,770 40,900
15,305 13,345 4,725 4,150 37,525 41,103
13,600 10,935 6,650 2,150 33,335 40,101
10,910 10,085 5,590 2,800 29,385 34,031
5,930 6,486 1,570 300 14,286 14,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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