AoeStats
← Tolili

Coastal Forest

510839225Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 24m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1352
+17
🇪🇸 Magyars · Spain
1316
+18
🇪🇸 Japanese · Spain
1258
+21
🇫🇷 Danes · France
1392
-20
🇫🇷 Mapuche · France
1388
-20
🇫🇷 Portuguese · France
1312
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,516 10:09 14:51 — ⛏ Fish Boom FC
57 1,398 8:52 24:07 — ⚔ Scout Rush
55 1,363 8:49 21:59 — ⚔ Scout Rush
47 1,158 10:03 — — ⚔ Archer Rush
35 864 9:12 — — ⚔ Champi Rush
26 638 11:04 16:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,300 5,976 2,745 100 13,121 13,740
7,100 3,810 575 0 11,485 12,470
5,925 3,674 1,330 0 10,929 11,851
5,130 3,455 1,395 200 10,180 11,266
3,750 3,315 1,785 0 8,850 10,232
4,615 3,274 835 125 8,849 9,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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