AoeStats
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Lombardia

509983953Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 21m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1934
+4
🇨🇱 Spanish · Chile
1616
+13
🇦🇷 Khitans · Argentina
1575
+15
🇺🇸 Varangians · United States
1531
+16
🇺🇸 Sicilians · United States
1795
-22
🇺🇸 Persians · United States
1541
-11
🇹🇼 Georgians · Taiwan
1468
-8
🇩🇪 Mongols · Germany
1443
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 1,049 9:42 13:53 — ⛏ Fast Castle
47 1,011 8:44 — — ⚔ Scout Rush
44 957 11:01 15:03 — ⛏ Fast Castle
43 919 9:11 — — ⚔ Tower Rush
42 901 11:10 15:49 — ⛏ Fast Castle
42 897 8:18 — — ⚔ Scout Rush
41 889 9:05 — — ⚔ Scout Rush
38 823 9:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,125 3,399 250 355 9,129 10,020
4,640 3,421 850 200 9,111 9,795
4,640 3,586 560 300 9,086 9,757
5,230 3,211 250 0 8,691 11,195
4,910 2,814 250 0 7,974 9,132
4,625 2,569 250 0 7,444 8,801
3,560 2,293 550 700 7,103 7,586
3,305 2,388 50 510 6,253 7,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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