AoeStats
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Arena

509801976Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 66m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
934
+14
🇩🇪 Slavs · Germany
894
+16
🇧🇴 Danes · Bolivia
853
+17
🇺🇸 Jurchens · United States
912
-17
🇺🇸 Teutons · United States
872
-15
🇺🇸 Persians · United States
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,455 10:49 14:36 28:13 ⛏ Fast Castle
32 2,108 11:15 21:24 65:46 ⚔ Drush FC
27 1,795 10:08 18:52 37:47 ⛏ Fast Castle
20 1,325 11:09 15:21 28:04 ⛏ Fast Castle
17 1,141 10:45 15:38 29:21 ⛏ Fast Castle
13 889 11:32 16:05 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,800 24,440 15,625 6,050 98,915 120,667
43,550 25,985 20,950 4,895 95,380 127,270
38,155 24,270 21,235 2,880 86,540 96,651
28,565 14,605 14,535 4,760 62,465 63,918
17,720 22,740 14,185 2,450 57,095 61,650
27,035 14,447 9,845 3,410 54,737 59,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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