AoeStats
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Oasis

510162077Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 20m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1223
+8
🇹🇷 Burgundians · Türkiye
1146
+11
🇹🇷 Chinese · Türkiye
746
+25
🇭🇺 Romans · Hungary
1028
-15
🇭🇺 Mongols · Hungary
1012
-15
🇭🇺 Armenians · Hungary
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,156 9:23 19:25 — ⚔ M@A Rush
32 666 9:42 17:36 —
24 505 11:19 18:40 — ⛏ Fast Castle
20 413 14:46 — —
15 304 10:28 — —
15 316 13:35 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,000 2,560 860 0 8,420 8,605
4,425 3,047 625 100 8,197 8,637
3,150 2,245 250 0 5,645 7,473
3,525 1,705 315 0 5,545 6,799
3,330 1,800 250 100 5,480 5,931
2,410 1,609 195 125 4,339 4,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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