AoeStats
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Oasis

509181523Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 51m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
992
+11
🇩🇪 Lithuanians · Germany
992
+11
🇩🇪 Bohemians · Germany
772
+19
🇨🇿 Italians · Czechia
886
-15
🇵🇪 Varangians · Peru
872
-14
🇩🇪 Inca · Germany
836
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,016 10:12 23:30 38:28 ⚔ Skirms into Archers
30 1,508 11:45 16:54 40:04 ⛏ Fast Castle
24 1,246 11:17 18:59 34:43 ⛏ Fast Castle
21 1,052 11:59 21:45 33:01
18 916 11:17 39:17 —
18 910 12:11 21:05 36:24

Resources

Player Food Wood Gold Stone Spent Collected
25,990 26,205 14,125 2,535 68,855 78,396
27,290 21,200 11,815 2,800 63,105 67,145
19,710 19,853 9,250 900 49,713 66,642
19,350 14,900 8,575 950 43,775 53,038
11,970 15,970 8,470 4,200 40,610 52,758
6,875 6,810 1,375 2,135 17,195 18,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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