AoeStats
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Black Forest

509593951Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 4m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1077
+15
🇹🇼 Malay · Taiwan
1026
+17
🇨🇳 Italians · China
989
+18
🇨🇳 Portuguese · China
979
+19
🇸🇰 Britons · Slovakia
1085
-20
🇺🇦 Italians · Ukraine
1074
-18
🇷🇺 Danes · Russia
1036
-17
🇪🇸 Persians · Spain
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 260 — — —
33 163 — — —
26 131 — — —
23 116 — — —
21 105 — — —
17 82 — — —
15 73 — — —
10 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 100 0 0 800 972
600 117 50 0 767 598
700 25 0 0 725 806
500 225 0 0 725 568
500 150 0 0 650 673
400 190 0 0 590 483
250 166 0 0 416 392
400 0 0 0 400 633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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