AoeStats
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Migration

509107303Analyzed
1v1 RM · 8d ago on Sep 25, 2026· 48m 24s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saxons · Austria
1112
+14
🇺🇸 Mongols · United States
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,284 13:26 17:07 29:22 ⛏ Fish Boom FC
19 942 12:16 18:58 35:12 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,775 19,495 7,600 6,700 48,570 59,580
9,175 15,485 8,360 2,800 35,820 50,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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