AoeStats
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Arena

508932786Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 41m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1244
+14
🇸🇰 Burgundians · Slovakia
1213
+16
🇺🇸 Danes · United States
1206
-15
🇺🇸 Ethiopians · United States
1205
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,833 10:03 14:40 31:24 ⛏ Fast Castle
30 1,227 10:50 15:04 33:07 ⛏ Fast Castle
27 1,115 11:25 16:33 33:44 ⛏ Fast Castle
23 963 10:54 15:31 38:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,300 10,260 12,870 1,650 46,080 51,750
14,940 12,430 10,605 200 38,175 41,836
15,095 10,765 7,530 2,210 35,600 43,546
17,815 9,705 6,200 1,500 35,220 47,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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