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MegaRandom

510982907Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1087
+14
🇹🇼 Koreans · Taiwan
1047
+16
🇨🇳 Franks · China
1028
+17
🇦🇺 Inca · Australia
975
+19
🇺🇸 Wu · United States
1119
-20
🇺🇸 Varangians · United States
1076
-18
🇵🇱 Malians · Poland
995
-14
🇺🇸 Magyars · United States
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,716 10:47 25:19 — ⚔ Scout Rush
26 1,438 11:17 26:06 38:50 ⚔ Skirms into Archers
24 1,323 14:07 23:21 44:05 ⛏ Fish Boom FC
21 1,137 13:10 28:08 — ⚔ Champi Rush
18 992 12:00 17:12 32:00 ⛏ Fast Castle
16 895 12:05 19:26 37:25 ⛏ Fast Castle
15 826 12:11 19:52 34:05 ⛏ Fast Castle
12 679 12:27 17:51 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,350 17,461 15,205 3,550 66,566 71,668
19,715 24,080 10,745 2,950 57,490 63,352
25,920 10,640 16,095 2,250 54,905 71,752
20,055 9,977 5,240 2,250 37,522 47,489
14,795 7,505 6,915 2,495 31,710 36,698
12,600 9,425 4,750 4,650 31,425 36,135
16,100 10,141 2,500 2,405 31,146 34,365
13,475 7,548 4,885 2,930 28,838 34,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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