AoeStats
← 路边的野人

Arena

510295025Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1629
+8
🇨🇳 Tatars · China
1542
+11
🇨🇳 Britons · China
1350
+19
🇨🇳 Vietnamese · China
1313
+20
🇨🇿 Spanish · Czechia
1498
-17
🇨🇳 Huns · China
1411
-14
1407
-14
🇬🇷 Magyars · Greece
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,180 10:47 15:05 30:17 ⛏ Fast Castle
56 2,091 10:37 14:11 28:45 ⛏ Fast Castle
53 1,995 10:53 14:53 29:02 ⛏ Fast Castle
45 1,702 9:53 13:51 28:46 ⛏ Fast Castle
31 1,178 11:20 15:59 29:48 ⛏ Fast Castle
28 1,069 10:06 14:09 28:50 ⛏ Fast Castle
19 704 9:34 15:38 28:53 ⛏ Fast Castle
18 666 10:58 15:30 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,095 15,265 16,270 1,135 67,765 70,904
23,660 13,945 10,680 4,510 52,795 56,387
26,330 13,465 11,195 1,610 52,600 54,357
14,085 20,080 10,510 950 45,625 47,768
18,205 12,530 8,380 1,665 40,780 44,436
16,295 10,235 6,025 2,315 34,870 42,348
12,650 9,975 6,280 3,605 32,510 34,412
14,430 9,655 4,875 1,845 30,805 34,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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