AoeStats
← 路边的野人

African Clearing

510283620Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 36m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1804
+5
🇨🇳 Magyars · China
1723
+8
🇨🇳 Varangians · China
1408
+19
🇨🇳 Maya · China
1271
+24
🇯🇵 Varangians · Japan
1576
-17
🇩🇪 Sicilians · Germany
1507
-14
🇩🇪 Vietnamese · Germany
1489
-13
🇨🇳 Bengalis · China
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,426 12:35 16:13 — ⛏ Fast Castle
50 1,858 12:38 17:46 — ⛏ Fast Castle
48 1,752 11:33 23:11 — ⚔ Scout Rush
47 1,720 12:59 16:45 31:43 ⛏ Fast Castle
45 1,643 13:21 17:55 33:06 ⛏ Fast Castle
42 1,558 13:04 16:43 — ⛏ Fast Castle
37 1,373 12:12 17:30 — ⛏ Fast Castle
25 932 13:32 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,465 9,136 7,505 1,050 34,156 35,739
11,555 10,642 3,965 2,650 28,812 30,953
11,935 10,231 3,775 500 26,441 28,060
11,670 6,925 4,950 950 24,495 24,581
9,675 8,055 2,325 2,250 22,305 24,000
8,825 8,079 3,920 1,155 21,979 23,611
9,200 8,135 1,805 1,800 20,940 22,008
8,445 6,771 1,765 1,250 18,231 18,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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