AoeStats
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Nomad

510655191Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 35m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1671
+11
🇲🇽 Persians · Mexico
1528
+16
🇲🇽 Italians · Mexico
1580
-15
🇵🇪 Varangians · Peru
1512
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,843 10:59 18:00 — ⛏ Fish Boom FC
39 1,390 14:03 19:24 28:43 ⛏ Fish Boom into Fire Galleys FC
34 1,236 14:00 24:05 — ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,202 11:20 19:36 30:07 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,050 11,526 2,715 3,305 31,596 34,283
10,475 12,552 4,345 1,205 28,577 33,556
10,760 10,635 5,085 1,500 27,980 30,927
9,350 10,172 1,825 750 22,097 23,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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