AoeStats
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Nomad

510620570Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 41m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saxons · Czechia
1816
+12
🇨🇿 Bohemians · Czechia
1704
+16
🇨🇿 Poles · Czechia
1677
+17
🇫🇷 Japanese · France
1762
-17
🇫🇷 Dravidians · France
1721
-15
🇫🇷 Chinese · France
1653
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,897 14:14 18:23 32:09 ⚔ Fish Boom FC into Scouts
39 1,603 12:30 16:31 — ⛏ Fish Boom FC
35 1,457 12:58 16:52 33:18 ⛏ Fish Boom FC
35 1,450 13:17 19:23 — ⛏ Fish Boom FC
35 1,434 13:16 20:38 33:47 ⚔ Fish Boom into Towers FC
34 1,411 12:55 16:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,365 17,897 11,375 3,015 55,652 57,077
12,580 8,815 4,070 2,240 27,705 27,406
10,250 12,036 4,005 950 27,241 27,685
9,465 9,702 4,885 1,700 25,752 26,027
9,120 9,405 2,705 3,730 24,960 24,887
7,350 10,395 3,845 2,385 23,975 26,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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