Oasis
508710282Analyzed2v2 RM
·
7d ago on Sep 23, 2026·
19m 33s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
CHAMPIONLOSER
A
Feudal Age
10:41
vs 10:44
top 49%
Castle Age
13:46
vs 20:42
top 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
28
vs 31
btm 44%
First military
13:54
vs 13:39
btm 49%
▲
Fast Castle Age at 13:46 — faster than 100% of analysed players on Oasis
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 10s across the first 13:46
JesseW
S
Feudal Age
—
vs 10:44
btm 0%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
47
vs 31
top 19%
▲
High eAPM (47) — top quarter of analysed players
▼
Town centers idle 11:07 of the first 19:33 — keep villagers queued
prodigy78
C
Feudal Age
12:34
vs 10:44
btm 13%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
30
vs 31
btm 47%
First military
14:38
vs 13:39
btm 46%
▼
Slow Feudal Age at 12:34 — slower than 87% of analysed players on Oasis
▼
Town centers idle 7:39 of the first 19:33 — keep villagers queued
Cefrax
D
Feudal Age
11:16
vs 10:44
btm 36%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
15
vs 31
btm 11%
First military
16:57
vs 13:39
btm 35%
▼
Low eAPM (15) — busier hands win idle time back