AoeStats
← JesseW

Oasis

508710282Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 19m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Sicilians · Netherlands
1149
+16
🇳🇱 Khmer · Netherlands
1141
+16
🇩🇪 Khitans · Germany
1156
-16
🇩🇪 Inca · Germany
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 924 — — —
30 585 12:34 — — ⚔ Archer Rush
28 551 10:41 13:46 — ⛏ Fast Castle
15 291 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,980 2,085 1,275 0 7,340 7,386
2,585 1,542 50 75 4,252 5,520
1,995 1,616 410 225 4,246 4,918
2,000 1,743 50 200 3,993 3,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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