AoeStats
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Arabia

510862849Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 79m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
862
+16
🇺🇸 Spanish · United States
826
+18
🇫🇷 Byzantines · France
862
-46
🇫🇷 Saxons · France
862
-46
Player eAPM Actions Feudal Castle Imperial Opening
46 3,628 10:23 21:20 34:08 ⚔ Scout Rush
20 1,582 11:03 23:03 36:54 ⛏ Fast Castle
20 1,569 12:20 18:40 39:03 ⛏ Fast Castle
17 1,381 15:57 26:28 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,725 45,866 27,875 5,250 123,716 127,639
44,905 22,647 28,245 3,100 98,897 148,331
36,090 36,010 19,590 2,540 94,230 96,606
20,705 9,904 12,005 3,150 45,764 59,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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