AoeStats
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Arabia

510851992Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 70m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
903
+17
🇵🇹 Persians · Portugal
857
+19
🇫🇷 Byzantines · France
913
-51
🇫🇷 Saxons · France
913
-51
Player eAPM Actions Feudal Castle Imperial Opening
22 1,551 8:48 22:26 35:57 ⚔ Archer Rush
20 1,393 10:59 22:23 37:52 ⚔ Skirmisher Rush
19 1,306 12:55 18:57 46:39 ⛏ Fast Castle
16 1,123 11:43 26:08 41:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,800 38,746 24,595 3,925 111,066 126,878
34,530 32,288 31,695 5,050 103,563 111,472
37,385 39,330 20,215 3,410 100,340 115,772
18,475 23,632 6,810 4,270 53,187 55,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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