AoeStats
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Nomad

509460456Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 42m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
937
+16
🇧🇷 Bohemians · Brazil
928
+16
🇦🇷 Khmer · Argentina
907
+17
🇧🇷 Gurjaras · Brazil
885
+17
🇩🇪 Khitans · Germany
947
-17
🇬🇧 Danes · United Kingdom
932
-17
🇬🇧 Poles · United Kingdom
924
-16
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,533 14:29 18:07 33:36 ⛏ Fish Boom FC
26 1,110 13:47 25:17 41:08 ⚔ M@A into Fish Boom
22 942 14:41 20:30 39:07 ⛏ Fish Boom FC
19 797 12:48 27:48 36:48 ⚔ Fish Boom into Scouts
16 701 14:35 21:13 — ⛏ Fish Boom FC
16 673 15:39 20:57 39:13 ⛏ Fish Boom FC
15 650 15:09 22:24 35:03 ⚔ Fish Boom FC into Archers
12 501 15:42 27:58 —

Resources

Player Food Wood Gold Stone Spent Collected
12,140 8,710 6,750 2,575 30,175 34,162
13,910 9,276 2,915 2,215 28,316 29,363
9,025 10,170 4,415 1,195 24,805 25,797
8,515 9,515 3,630 2,365 24,025 25,865
7,880 7,430 3,800 3,550 22,660 23,950
7,965 7,307 3,000 2,340 20,612 20,717
7,875 6,667 1,930 1,595 18,067 19,245
5,665 4,460 975 300 11,400 10,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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