AoeStats
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Arena

510515168Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
909
+11
🇨🇳 Cumans · China
526
+26
🇺🇸 Persians · United States
814
-18
🇦🇺 Franks · Australia
769
-17
🇨🇳 Mongols · China
739
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,016 9:23 20:24 32:42 ⛏ Fast Castle
39 1,781 9:23 16:31 40:54 ⛏ Fast Castle
29 1,309 11:17 15:49 31:07 ⛏ Fast Castle
27 1,258 11:04 15:02 31:20 ⛏ Fast Castle
15 682 9:01 18:49 31:19 ⛏ Fast Castle
10 442 12:03 20:26 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,395 29,875 6,300 2,840 57,410 58,827
22,670 15,050 16,945 1,705 56,370 88,330
22,050 15,730 10,125 3,100 51,005 63,405
22,465 14,735 9,300 850 47,350 71,101
10,550 10,145 5,170 2,150 28,015 40,106
10,605 5,695 4,295 1,545 22,140 26,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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