AoeStats
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MegaRandom

510478035Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 39m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1578
+10
1532
+12
🇨🇳 Poles · China
1360
+20
🇨🇳 Persians · China
1349
+21
🇨🇳 Bohemians · China
1492
-18
🇩🇪 Persians · Germany
1451
-16
🇨🇳 Tatars · China
1426
-15
🇻🇳 Varangians · Vietnam
1395
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,547 8:07 19:00 33:40 ⚔ Fish Boom into Archers
37 1,464 13:43 17:53 27:33 ⛏ Fish Boom FC
36 1,424 8:37 19:31 39:06 ⚔ Archer Rush
30 1,186 9:56 14:13 28:22 ⛏ Fish Boom FC
30 1,201 10:59 14:38 26:22 ⛏ Fish Boom FC
29 1,167 9:29 16:52 29:32 ⚔ Fish Boom into Scouts
25 991 10:51 15:12 31:38 ⛏ Fish Boom FC
24 951 11:54 19:22 38:27 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,470 19,533 11,670 1,500 55,173 60,673
15,010 18,556 9,515 3,650 46,731 49,792
20,500 11,710 13,545 200 45,955 51,607
12,750 18,698 11,595 1,950 44,993 48,638
17,895 14,942 7,235 1,650 41,722 52,721
19,040 13,070 6,545 200 38,855 45,086
13,915 10,068 4,120 380 28,483 32,657
9,795 10,095 3,185 3,485 26,560 31,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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