AoeStats
← 活在故事里的骑士

Arena

510246586Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1221
+14
🇨🇴 Magyars · Colombia
1205
+15
🇲🇽 Slavs · Mexico
1157
+17
🇯🇵 Saxons · Japan
1153
+17
🇨🇳 Persians · China
1240
-18
🇭🇰 Britons · Hong Kong SAR China
1156
-15
🇨🇳 Wei · China
1153
-15
🇨🇳 Chinese · China
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,098 10:37 14:58 35:13 ⛏ Fast Castle
39 1,875 10:24 14:05 27:59 ⛏ Fast Castle
36 1,725 10:53 14:47 36:41 ⛏ Fast Castle
35 1,653 11:20 15:51 29:21 ⛏ Fast Castle
35 1,678 10:03 13:48 30:25 ⛏ Fast Castle
34 1,628 11:01 14:44 28:50 ⛏ Fast Castle
33 1,593 9:57 14:19 37:41 ⛏ Fast Castle
29 1,358 10:54 14:28 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,855 10,430 16,605 4,245 68,135 78,113
22,365 20,400 20,570 3,700 67,035 76,094
26,295 14,900 21,785 1,600 64,580 72,474
28,895 22,500 8,005 1,600 61,000 70,224
23,015 18,345 8,260 1,650 51,270 51,710
15,705 10,445 8,680 1,600 36,430 37,982
10,925 13,700 6,645 1,750 33,020 35,740
17,300 10,700 4,240 600 32,840 33,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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