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Fortress

510233422Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 58m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1210
+11
1112
+15
🇨🇳 Chinese · China
1111
+15
🇨🇳 Japanese · China
988
+19
🇨🇦 Khmer · Canada
1132
-17
🇦🇷 Mongols · Argentina
1127
-17
🇮🇳 Saracens · India
1055
-14
🇩🇪 Magyars · Germany
1008
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,808 7:36 11:29 28:07 ⛏ Fast Castle
47 2,744 7:58 13:14 29:59 ⛏ Fast Castle
34 2,007 7:23 11:57 25:41 ⛏ Fast Castle
29 1,689 9:14 12:51 26:17 ⛏ Fast Castle
29 1,725 8:45 13:18 30:59 ⛏ Fast Castle
26 1,553 8:59 16:05 30:29 ⛏ Fast Castle
13 747 9:01 13:52 26:45 ⛏ Fast Castle
11 664 6:31 10:54 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,310 15,590 16,640 3,300 87,840 90,395
39,045 27,700 13,995 4,435 85,175 85,419
37,145 16,715 25,325 4,300 83,485 109,531
23,120 35,920 20,210 2,945 82,195 98,574
38,030 13,728 20,180 5,250 77,188 85,733
31,575 15,755 16,895 2,340 66,565 69,135
19,100 10,906 6,585 3,540 40,131 55,923
16,055 15,280 7,055 1,605 39,995 45,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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