AoeStats
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Arena

509965963Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 39m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1006
+13
🇪🇸 Huns · Spain
970
+14
🇲🇽 Bohemians · Mexico
934
+15
🇧🇴 Italians · Bolivia
947
-15
🇧🇷 Celts · Brazil
918
-14
🇧🇴 Burgundians · Bolivia
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,098 12:38 18:50 — ⛏ Fast Castle
26 1,012 11:41 17:22 — ⛏ Fast Castle
25 972 12:19 18:36 — ⛏ Fast Castle
23 915 9:54 14:21 36:31 ⛏ Fast Castle
12 482 13:01 22:44 — ⛏ Fast Castle
11 439 11:38 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,400 17,690 9,125 1,670 49,885 55,529
12,200 6,310 4,710 885 24,105 27,194
11,790 5,440 5,870 850 23,950 26,392
11,525 6,695 550 635 19,405 22,299
7,715 9,115 865 1,150 18,845 20,714
3,550 2,607 610 750 7,517 8,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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