AoeStats
← jmsuarezm1980

Black Forest

509654426Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
724
+12
🇹🇼 Berbers · Taiwan
722
+13
🇮🇳 Danes · India
677
-14
🇪🇸 Hindustanis · Spain
613
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 762 10:48 20:23 — ⛏ Fast Castle
20 695 14:18 25:17 —
11 363 11:48 22:28 28:49 ◆ FC into Fast Imp
8 289 12:17 21:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,960 6,625 2,335 1,000 19,920 21,214
8,670 5,360 2,720 950 17,700 22,630
7,205 5,233 1,995 465 14,898 16,116
4,155 3,346 515 200 8,216 12,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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