AoeStats
← jmsuarezm1980

Arabia

509643412Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 58m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
676
+15
🇪🇸 Hindustanis · Spain
595
+18
🇨🇱 Khmer · Chile
687
-35
🇨🇱 Goths · Chile
613
-15
Compared against 234,506 analysed team-game players on Arabia.
olimckley C
Feudal Age 11:12 vs 10:18
btm 28%
Castle Age 23:59 vs 22:29
btm 31%
Imperial Age 39:02 vs 39:59
top 42%
eAPM 21 vs 31
btm 25%
First military 12:24 vs 11:40
btm 42%
▼ Low eAPM (21) — busier hands win idle time back
▼ Loom after the Feudal click (36:57) — usually safest before it
▼ Town centers idle 4:34 of the first 23:59 — keep villagers queued
ShalitoFresh C
Feudal Age 12:13 vs 10:18
btm 13%
Castle Age 17:09 vs 22:29
top 8%
Imperial Age 46:33 vs 39:59
btm 14%
eAPM 20 vs 31
btm 22%
First military 16:58 vs 11:40
btm 20%
▼ Slow Feudal Age at 12:13 — slower than 87% of analysed players on Arabia
▲ Fast Castle Age at 17:09 — faster than 92% of analysed players on Arabia
▼ Slow Imperial Age at 46:33 — slower than 86% of analysed players on Arabia
▼ Low eAPM (20) — busier hands win idle time back
▲ Town centers almost never idle — 18s across the first 17:09
trohr10 C
Feudal Age 10:01 vs 10:18
top 41%
Castle Age 25:15 vs 22:29
btm 20%
Imperial Age 39:56 vs 39:59
top 50%
eAPM 15 vs 31
btm 11%
First military 13:11 vs 11:40
btm 36%
▼ Slow Castle Age at 25:15 — slower than 80% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
jmsuarezm1980 B
Feudal Age 10:09 vs 10:18
top 45%
Castle Age 19:56 vs 22:29
top 22%
Imperial Age 37:31 vs 39:59
top 30%
eAPM 13 vs 31
btm 8%
First military 18:16 vs 11:40
btm 15%
▲ Fast Castle Age at 19:56 — faster than 78% of analysed players on Arabia
▲ Fast Imperial Age at 37:31 — faster than 70% of analysed players on Arabia
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 18:16 (Spearman) — later than 85% of analysed players on Arabia
▲ Town centers almost never idle — 9s across the first 19:56
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