AoeStats
← jmsuarezm1980

Arabia

509643412Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
676
+15
🇪🇸 Hindustanis · Spain
595
+18
🇨🇱 Khmer · Chile
687
-35
🇨🇱 Goths · Chile
613
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,232 11:12 23:59 39:02
20 1,166 12:13 17:09 46:33 ⛏ Fast Castle
15 902 10:01 25:15 39:56 ⚔ Scout Rush
13 751 10:09 19:56 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,775 12,440 17,120 3,390 61,725 81,037
24,665 16,206 10,595 4,400 55,866 64,012
16,190 16,605 3,100 2,255 38,150 41,164
15,660 8,090 6,630 1,980 32,360 38,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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