AoeStats
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Oasis

510034113Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 17m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
875
+13
🇺🇸 Danes · United States
702
+20
🇺🇸 Spanish · United States
699
+20
🇺🇸 Britons · United States
827
-19
🇺🇸 Khitans · United States
798
-18
🇺🇸 Khmer · United States
754
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 1,091 10:48 — —
27 481 13:18 — —
15 276 12:06 17:10 — ⛏ Fast Castle
15 276 10:49 — — ⚔ Skirmisher Rush
15 273 14:25 — —
12 223 11:40 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,525 1,750 250 0 5,525 6,155
2,835 1,350 200 650 5,035 5,339
2,575 1,410 250 130 4,365 5,192
2,350 1,846 50 0 4,246 4,867
2,175 1,527 40 125 3,867 3,936
2,275 1,408 50 125 3,858 4,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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