AoeStats
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Lombardia

509983309Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,117 13:05 20:47 37:30 ⛏ Fast Castle
20 990 11:49 27:42 40:51 ⚔ Scout Rush
19 947 13:28 18:29 32:32 ⛏ Fast Castle
14 669 11:47 18:58 35:25 ⛏ Fast Castle
14 689 15:41 22:31 40:15 ⛏ Fast Castle
11 546 12:40 33:08 —
10 500 19:05 30:45 43:53 ⚔ Drush FC
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,455 14,800 12,765 2,400 50,420 51,743
20,945 13,640 10,645 3,585 48,815 59,270
16,345 14,518 8,215 2,275 41,353 49,031
16,800 13,587 7,370 3,420 41,177 43,922
18,565 12,311 4,780 2,150 37,806 44,925
13,795 13,205 7,785 2,550 37,335 42,338
15,970 12,910 2,225 3,575 34,680 40,048
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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