AoeStats
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Black Forest

509361865Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 45m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
809
+13
🇪🇸 Britons · Spain
773
+14
🇨🇱 Mapuche · Chile
757
-14
🇬🇧 Varangians · United Kingdom
731
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,083 11:39 16:26 36:56 ⛏ Fast Castle
16 747 13:50 23:04 37:43 ⛏ Fast Castle
12 544 15:23 22:17 35:58 ⛏ Fast Castle
1 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,120 20,818 12,690 1,050 60,678 72,784
15,370 11,456 6,300 2,720 35,846 41,441
12,410 11,152 8,315 3,695 35,572 37,162
100 39 50 0 189 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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