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Black Forest

508500932Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
963
+16
🇳🇴 Khmer · Norway
943
+16
🇷🇸 Bohemians · Serbia
934
+17
🇬🇧 Goths · United Kingdom
882
+19
🇺🇸 Saxons · United States
1027
-20
🇵🇱 Burmese · Poland
995
-19
🇺🇸 Bohemians · United States
897
-15
🇳🇬 Gurjaras · Nigeria
888
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,046 11:00 25:28 39:51 ⚔ M@A Rush
28 1,338 12:34 16:47 37:55 ⛏ Fast Castle
26 1,239 13:24 22:11 45:09 ⛏ Fast Castle
21 1,001 12:40 17:33 33:11 ⛏ Fast Castle
20 948 14:38 — —
15 695 12:12 18:05 33:21 ⛏ Fast Castle
8 356 13:23 21:40 — ⛏ Fast Castle
1 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,800 22,974 12,590 2,400 52,764 60,881
22,145 15,505 7,195 4,400 49,245 58,497
20,150 15,531 8,975 2,585 47,241 50,126
20,750 9,705 8,145 2,200 40,800 53,488
18,550 12,603 7,925 200 39,278 47,872
6,150 2,735 400 180 9,465 10,089
5,030 3,362 790 260 9,442 10,692
800 27 50 0 877 864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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