AoeStats
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Arabia

505078286Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 30m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
1006
+16
🇹🇷 Berbers · Türkiye
962
+18
🇺🇸 Armenians · United States
1000
-51
🇨🇦 Sicilians · Canada
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
26 813 10:28 18:47 — ⛏ Fast Castle
20 611 13:22 24:00 — ⚔ Scout Rush
18 540 12:19 18:42 — ⛏ Fast Castle
5 160 19:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,750 6,806 1,080 200 16,836 19,355
6,600 4,888 1,200 1,185 13,873 15,477
5,700 4,277 725 230 10,932 11,737
4,005 2,870 195 0 7,070 10,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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