AoeStats
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Arabia

510523611Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
933
+11
🇨🇳 Burgundians · China
835
+15
🇨🇳 Persians · China
826
+15
🇨🇳 Saracens · China
806
+16
🇵🇹 Malay · Portugal
896
-18
🇨🇳 Khitans · China
876
-17
🇧🇪 Burgundians · Belgium
767
-12
🇨🇳 Saxons · China
701
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,395 10:16 13:57 28:52 ⛏ Fast Castle
33 1,765 11:47 17:32 41:13 ⛏ Fast Castle
32 1,739 11:43 21:56 37:44
25 1,345 10:51 22:59 50:46 ⚔ Scout Rush
21 1,116 11:34 20:19 35:41 ⚔ FC into Scouts
19 1,048 9:41 18:49 — ⛏ Fast Castle
18 950 12:19 16:58 48:17 ⛏ Fast Castle
15 824 10:26 15:58 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,095 11,447 10,895 900 54,337 74,980
21,385 11,795 12,945 3,650 49,775 59,180
21,915 13,215 9,995 2,650 47,775 54,335
17,785 7,050 9,545 1,800 36,180 38,409
10,800 9,232 8,710 1,500 30,242 34,996
17,165 5,865 3,280 1,600 27,910 27,657
9,375 9,010 3,360 1,590 23,335 25,162
3,725 3,210 410 200 7,545 8,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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