AoeStats
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Arena

510521291Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 14m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
837
+18
🇹🇷 Persians · Türkiye
823
+18
🇬🇧 Danes · United Kingdom
801
+19
🇩🇪 Dravidians · Germany
779
+37
🇹🇼 Japanese · Taiwan
897
-19
🇮🇩 Maya · Indonesia
892
-19
🇨🇳 Burgundians · China
868
-19
🇨🇳 Persians · China
844
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 414 12:33 — —
16 230 12:48 — —
14 198 11:23 — — ⛏ Fast Castle
4 61 — — —
2 27 — — —
1 21 — — —
0 7 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,545 200 0 4,595 4,783
2,825 850 50 0 3,725 4,408
2,100 1,150 50 0 3,300 3,944
150 50 0 0 200 50
150 25 0 0 175 150
0 25 50 0 75 142
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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