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Fortress

509301284Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 24m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1121
+13
🇲🇽 Goths · Mexico
1099
+14
🇲🇽 Saxons · Mexico
1095
+14
🇲🇽 Britons · Mexico
1056
+16
🇬🇹 Magyars · Guatemala
1080
-15
🇰🇷 Japanese · South Korea
1048
-14
🇰🇷 Turks · South Korea
1046
-14
🇨🇳 Lithuanians · China
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,116 8:58 13:30 — ⛏ Fast Castle
28 664 7:18 14:14 — ⛏ Fast Castle
26 630 7:56 13:00 — ⛏ Fast Castle
23 546 8:17 12:41 — ⛏ Fast Castle
22 532 7:23 13:26 — ⛏ Fast Castle
21 507 9:03 12:51 — ⛏ Fast Castle
19 461 8:22 13:02 — ⛏ Fast Castle
18 427 8:52 12:32 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,335 5,125 1,605 200 14,265 16,201
6,375 4,255 1,600 300 12,530 15,532
5,605 4,015 1,160 200 10,980 12,546
4,750 3,585 900 1,500 10,735 12,555
6,015 3,240 880 335 10,470 13,189
5,955 2,955 1,090 120 10,120 13,326
5,335 3,295 960 200 9,790 12,891
4,150 2,040 750 965 7,905 9,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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