AoeStats
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Lombardia

509299450Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 14m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1106
+15
🇲🇽 Khmer · Mexico
1083
+16
🇲🇽 Saxons · Mexico
1079
+16
🇲🇽 Britons · Mexico
1038
+18
🇨🇳 Saracens · China
1127
-18
🇨🇳 Khmer · China
1114
-17
🇹🇼 Burgundians · Taiwan
1073
-16
🇦🇷 Slavs · Argentina
1031
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 820 9:25 — — ⚔ Scout Rush
44 636 11:55 — —
40 581 10:44 14:13 — ⛏ Fast Castle
40 585 10:39 — —
35 510 10:33 — — ⛏ Fast Castle
26 375 11:15 — —
20 288 12:29 — — ⛏ Fast Castle
18 256 11:13 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,050 1,175 250 100 4,575 4,797
3,350 875 50 170 4,445 5,039
2,600 1,247 250 0 4,097 4,028
2,250 1,500 190 0 3,940 4,077
2,440 1,296 0 0 3,736 4,471
2,550 475 250 145 3,420 5,020
1,900 1,305 50 35 3,290 4,101
2,000 1,068 0 0 3,068 4,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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