AoeStats
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Black Forest

511016762Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 61m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
999
+14
🇹🇼 Aztecs · Taiwan
942
+16
🇭🇰 Huns · Hong Kong SAR China
923
+17
🇨🇳 Goths · China
979
-37
🇨🇳 Franks · China
929
-15
🇨🇳 Britons · China
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,426 12:26 16:00 38:34 ⛏ Fast Castle
37 2,307 12:00 16:47 35:37 ⛏ Fast Castle
28 1,747 11:59 16:40 35:48 ⛏ Fast Castle
22 1,354 11:31 20:05 32:42 ⛏ Fast Castle
20 1,260 10:20 16:25 30:50 ⛏ Fast Castle
16 997 11:02 21:24 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,025 27,150 23,915 2,800 124,890 145,885
34,480 22,928 19,035 4,325 80,768 93,426
30,935 21,310 18,445 7,740 78,430 108,494
27,015 16,486 20,880 3,820 68,201 73,903
21,010 28,959 4,160 3,000 57,129 63,707
23,175 12,315 15,135 3,450 54,075 60,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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