AoeStats
← LisanAlGaib16

Black Forest

509492479Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 61m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
733
+17
🇲🇽 Varangians · Mexico
726
+18
🇺🇸 Lithuanians · United States
773
-18
🇨🇴 Celts · Colombia
750
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,099 13:37 19:25 34:02 ⛏ Fast Castle
15 926 11:02 19:34 40:39 ⛏ Fast Castle
14 867 17:43 29:00 44:39 ⛏ Fast Castle
11 679 14:13 23:45 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 27,917 17,115 5,230 78,887 97,805
29,180 16,561 16,000 4,285 66,026 71,887
26,205 17,154 18,415 2,075 63,849 79,916
25,150 17,154 16,525 2,500 61,329 89,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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